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Philipp RussoPR

Philipp Russo

Photogrammetry Expert

€650/day
Hagen, DE
8-15 years

Average response time: 1 hour

About Philipp

Ich bin Photogrammetry Artist mit über 10 Jahren Erfahrung in der Games-Branche, darunter 5 Jahre bei Quixel / Epic Games. Ich helfe Studios und Teams, reale Objekte in extrem detailgetreue 3D-Assets zu verwandeln – scanbasiert, PBR-ready, optimiert für Unreal Engine 5. Mein Fokus liegt auf organischen Materialien, Foliage, Nature Assets und modularen Environments. Ich biete komplette Pakete: von Raw-Scans bis hin zu fertigen, Game-Ready Assets inklusive Retopo, UVs, LODs und Beratung. Du brauchst Qualität, die sofort einsatzbereit ist? Dann bist du hier richtig.

  • German

    Native or bilingual

  • English

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Self Employeed
    3D Artist
    January 2016 - Today (10 years and 5 months)
    Working on multiple Games (also not announced Games) Working in multiple 3D Fields like Environment Art or Hard Surface
    3D modeling oragnic sculpting Zbrush Unity 3D Unreal Engine 5
  • Gunzilla Games
    Principal Biome Artist
    January 2024 - January 2025 (1 year)
    Working on the look of the Biomes Creating Nanite and non-Nanite Foliage Supporting and Onboarding new Team Members
  • Epic Games - Quixel
    Photogrammetry Artist
    January 2019 - January 2023 (4 years)
    Creating Assets for the famous "Megascans" Library Researching and planning new Methods of Image and Drone Capturing Writing internal Documentations

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Education

  • Game Art & 3D Animation (Diploma)
    SAE Institute Bochum
    2014
    Game Art & 3D Animation (Diploma)

Skill set

Categories