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Igor TereshkovIT

Igor Tereshkov

Vegetation & Environment Artist

€410/day
Berlin, DE
3-7 years

Average response time: 1 hour

About Igor

Hi, my name is Igor. I am a foliage 3D Artist and I love working with organic and natural forms and environments inspired by the real world. I am interested in the overall picture and how vegetation, landscapes, and details come together to support the visual style and atmosphere of a project.

For me it is important that environments not only look good but also feel right and work well in real time. That is why I always keep performance and optimization in mind paying attention to LODs, textures, materials and overall scene efficiency.

I enjoy collaborating, discussing ideas and turning concepts or structured technical tasks into clear and production ready results. Feel free to write to me with your idea, references or a technical brief. I would be happy to take a look and discuss your project.
  • Russian

    Native or bilingual

  • English

    Fluent

  • German

    Basic

Remote only
Primarily works remotely

Experience

  • Self-employed / Freelance
    CG 3D Artist / Vegetation & Foliage Artist / Indie Game Developer
    VIDEO GAMES AND ANIMATION
    February 2023 - Today (3 years and 4 months)
    Berlin, Germany
    • Full-cycle creation of vegetation, foliage, and tree assets for real-time environments and games.
    • Development of plants, trees, and materials from scratch using Blender, SpeedTree, Substance Designer, and Substance Painter.
    • Creation and population of large-scale outdoor locations in Unreal Engine and Unity.
    • Scene and asset optimization, including texture optimization, LOD setup, and performance profiling.
    • Implementation of efficient LOD systems and material optimization to improve overall FPS and runtime performance.
    • Contribution to indie game projects as a CG artist and developer, focusing on visual quality and technical stability.
    unreal engine Blender Blender 3D Substance Designer SpeedTree
  • Freelance
    2D Pixel Artist
    April 2022 - May 2023 (1 year and 1 month)
    Created 8bit characters, environments, and visual assets for a pixel platformer game.
    Worked with Aseprite and Photoshop to design characters, tilesets, backgrounds, and standalone pixel art illustrations.
    Developed modular tilesets for levels and gameplay environments with a focus on readability and style consistency.
    Collaborated on pixel art direction and visual storytelling for indie game projects.
    Translated digital pixel artworks into physical mosaic pieces that were later used as street art installations.
    Gained strong experience in working with limited resolution, color palettes, and clear visual language.
    Aseprite Adobe Photoshop Unity 3D Unity

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Education

  • Applied informatics in economics
    Moscow Technological Institute
    2012
  • 3d Artist
    Kaino University
    2022

Skill set

Categories